Phùng Văn Thực

I'm

About

"Hi! I'm a Game Developer with 2 years of experience in both product development and outsourcing. I have developed Unity games with over 1M+ downloads and have extensive experience in H5 game development using PlayCanvas and PixiJS. I have also created playable ads for well-known titles like Alien Invasion, Angry Birds Dream Blast, and MARVEL Strike Force. In addition, I have experience in project management, independent development, and publishing games on both iOS and Android platforms. Passionate about delivering high-quality gaming experiences, I always strive to improve and optimize my work. "

Game Developer.

Career Objective:
  • Develop and contribute to high-quality game productions that enhance user experience.
  • Continuously improve my skills by writing clean, efficient, and high-performance code.
  • Stay up to date with new technologies and apply them to create innovative and engaging games.

Work Experience

ABI Games Studio (06/2023 - 03/2024)

Unity Games

Production
(Unity)

Cat Quest: Kitty Simulator 3D Game

(Unity | Aug 2023 – Sep 2023)

A 3D simulation game where players take on the role of a playful cat exploring a dynamic world.

My responsibilities:
  • Developed core modules for the in-game user interface.
  • Customized and structured the UI system for flexibility and scalability.

Technologies used: Unity, C#

Team size: 9 members

Animal Quest: 3D Simulation Game

(Unity | Oct 2023 – Dec 2023)

A 3D simulation game where players explore and destroy the city through immersive and interactive gameplay.

My responsibilities:
  • Implemented core gameplay mechanics and user interface modules.
  • Customized the interface and user experience structure for intuitive player interaction.

Technologies used: Unity, C#

Download stats: 100K+ downloads on Google Play

Team size: 5 members

View on Google Play

Production
(Unity)

Text in Car – Driving Master Game

(Unity | Dec 2023 – Jan 2024)

A casual driving simulator that combines texting challenges with car control mechanics for a fun and chaotic gameplay experience.

My responsibilities:
  • Developed user interface and gameplay systems.
  • Customized interface layout and improved overall user experience flow.

Technologies used: Unity, C#

Download stats: 1M+ downloads on Google Play

Total revenue: 100K+ USD

Team size: 5 members

View on Google Play

Car Drift – Car Master Game

(Unity | Jan 2024 – Feb 2024)

A fast-paced car drifting game that challenges players with precision parking, tight turns, and creative car maneuvers.

My responsibilities:
  • Implemented core gameplay systems and UI modules.
  • Customized interface structure and improved user experience for smooth in-game navigation.

Technologies used: Unity, C#

Download stats: 1M+ downloads on Google Play

Total revenue: 100K+ USD

Team size: 5 members

View on Google Play


Purus Games (03/2024 - 11/2024)

H5 Games / Unity Games

Production
(PixiJS)

Water Sort Puzzle Game

(PixiJS | Mar 2024 – Apr 2024)

A 2D puzzle game built using PixiJS where players sort colored liquids into their respective tubes to complete each level.

My responsibilities:
  • Refactored and enhanced gameplay logic based on the legacy version.
  • Updated user interface and animations using PixiJS for smoother interactions.

Technologies used: PixiJS, JavaScript

Team size: Solo project

Play game

Tile Match Puzzle Game

(PixiJS | Apr 2024 – May 2024)

A 2D tile-matching puzzle game built with PixiJS, where players eliminate matching tiles by identifying sets and clearing the board.

My responsibilities:
  • Improved gameplay logic and animations based on an existing version.
  • Updated and optimized the user interface for better usability and responsiveness.

Technologies used: PixiJS, JavaScript

Team size: Solo project

Play game

Jewel Block Puzzle Game

(PixiJS | Apr 2024 – May 2024)

A 2D block puzzle game built with PixiJS where players drag and drop jewel-shaped blocks to clear lines and earn points.

My responsibilities:
  • Refined gameplay mechanics and improved performance based on a previous version.
  • Updated game interface and enhanced visual feedback using PixiJS.

Technologies used: PixiJS, JavaScript

Team size: Solo project

Play game

Outsource
(PlayCanvas)

Developer Partner: Lagged

Dino Dash Game

(PlayCanvas | May 2024 – Jun 2024)

A 3D endless runner game developed with PlayCanvas, where players control a dinosaur sprinting through dynamic environments filled with obstacles.

My responsibilities:
  • Implemented and customized the user interface and UX flow using PlayCanvas.
  • Developed core gameplay logic and in-game systems.
  • Handled localization for multiple languages.
  • Integrated RESTful APIs and configured Firebase for game data and services.

Technologies used: PlayCanvas, TypeScript, Firebase

Team size: 5 members

Play the game on Lagged

Super Bowl Game

(PlayCanvas | Jun 2024 – Jul 2024)

A 3D casual sports game developed with PlayCanvas, where players run and dodge obstacles in fast-paced, arcade-style gameplay.

My responsibilities:
  • Designed and implemented UI/UX systems tailored for mobile gameplay.
  • Developed core gameplay mechanics and level interaction logic.
  • Integrated localization features for multilingual support.
  • Connected game features to external services via REST APIs and configured Firebase integration.

Technologies used: PlayCanvas, TypeScript, Firebase

Team size: 6 members

Play the game on Lagged

Traffic Run Game

(PlayCanvas | Jul 2024 – Aug 2024)

A 3D traffic-dodging game built with PlayCanvas, where players navigate vehicles through chaotic intersections while avoiding collisions.

My responsibilities:
  • Built and customized UI/UX systems tailored for mobile gameplay.
  • Implemented core gameplay features and player interaction logic.
  • Handled localization for multiple languages to support international release.
  • Integrated REST APIs and configured Firebase for backend features such as leaderboards or analytics.

Technologies used: PlayCanvas, TypeScript, Firebase

Team size: 5 members

Play the game on Lagged

Playable Ads
(PlayCanvas & PixiJS)

Alien Invasion Game

(PlayCanvas | Aug 2024 – Sep 2024)

A 3D idle-action game developed using PlayCanvas, inspired by the mobile hit "Alien Invasion: RPG Idle Space." Players control an alien to absorb humans, evolve forms, and dominate the city.

My responsibilities:
  • Implemented core gameplay systems and interactive behaviors using PlayCanvas.
  • Designed and customized the user interface and user experience for web gameplay.
  • Integrated RESTful APIs to manage gameplay data and dynamic content.
  • Configured Firebase services for analytics, cloud storage, and remote settings.

Technologies used: PlayCanvas, JavaScript, Firebase

Team size: 5 members

Original mobile version:
View on iOS App Store
View on Google Play Store

Angry Birds Dream Blast Game

(PixiJS | Aug 2024 – Oct 2024)

A 2D physics-based bubble puzzle game recreated using PixiJS, inspired by the original mobile title "Angry Birds Dream Blast" from Rovio.

My responsibilities:
  • Led project coordination and team task management throughout development.
  • Designed and implemented user interface and gameplay systems using PixiJS.
  • Used Matter.js to create a 2D physics-based bubble puzzle game.
  • Customized UI/UX flow to ensure consistency with the original mobile version.

Technologies used: PixiJS, JavaScript

Team size: 5 members

Original mobile version:
View on iOS App Store
View on Google Play Store

MARVEL Strike Force Game

(PlayCanvas | Sep 2024 – Nov 2024)

A 3D squad-based action RPG recreated using PlayCanvas, inspired by the original mobile hit "MARVEL Strike Force." Players assemble a team of Marvel superheroes and villains to battle through strategic missions.

My responsibilities:
  • Implemented core gameplay mechanics for real-time character control and combat flow.
  • Designed and structured the UI/UX layout for web-based gameplay.
  • Recreated key interface elements from the original mobile version to maintain visual consistency.

Technologies used: PlayCanvas, JavaScript

Team size: 6 members

Original mobile version:
View on iOS App Store
View on Google Play Store


Purus Games (12/2024 - Now)

H5 Games / Unity Games

Update Soon...

Programming Experience

# Job Years Months
1 C# 2 0
2 Unity 2 0
3 PlayCanvas 2 0
4 PixiJs 2 0
5 JavaScript 2 0
6 TypeScript 2 0
7 Game Designer 2 0

Skills

Try Hard 5/5
Research 4/5
Language 3/5
Teamwork 5/5
Agility 4/5

Contact

Location:

Son Tra District, Da Nang City, VietNam

Call:

(+84) 0347 179 033